#ifndef _GWEAPON_H_
#define _GWEAPON_H_

#include "gobject.h"

class gweapon:public gobject
{
	private:
		D3DXMESHCONTAINER_EX *pGuaJieMeshContainer;
		D3DXMATRIX GuaJieTransToZero;

		void InitGuaJie();
		void CalGuaJieTransToZero();
	public:
		virtual void Load(const char *, IDirect3DDevice9 *, const char *);
		D3DXMESHCONTAINER_EX *GetGuaJieMeshContainer();
		D3DXMATRIX *GetGuaJieTransToZero();
};

#endif
